Character Game Feel
Game Researches:
player character game feel
This is a game prototype made with Unity about player character game feel for a third person platformer game. This is not a game, I just share my researches and I will document all main steps that improve this character and its game feel.
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Switch to full-screen and click on screen to lock and hide cursor. Use Escape to quit full-screen mode and unlock cursor.
Control:
- WASD or left joystick to move
- Mouse or right joystick to turn camera
- Space or down button to jump (and double jump)
- Left click or left button to dash
- Enter for full-screen mode
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The main goal of this project is to create playable character and understand how to make something juicy. For example: just moving have to be enjoyable.
To do list:
Base action character (move, jump, dash)Add main cameraAvoid character is stuck in the wallAdd dash cameraWeightless character during dashLock and hide cursorMin velocity impact to cancel dashForce dash character direction
Finish character model in blenderCharacter skinning in blender (bones & blend shapes)- Implement character in unity
- Make character animation test directly in unity
- Add all player UI directly on the character
22 000 tris on character (WIP)
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Tell me if you have questions, suggestion or you just want to report bug.
Made with love and flowers by:
Status | Prototype |
Platforms | HTML5 |
Author | Labelpastek |
Genre | Platformer, Educational |
Made with | Unity, Blender |
Tags | 3D, 3D Platformer, Arcade, Blender, Experimental, Singleplayer, Third Person, Unity |
Average session | A few seconds |
Inputs | Keyboard, Mouse, Gamepad (any) |
Development log
- Character modeling is doneMar 13, 2021
- Dash improvement & WebGL hot fixMar 11, 2021
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