Game Researches:

player character game feel

This is a game prototype made with Unity about player character game feel for a third person platformer game. This is not a game, I just share my researches and I will document all main steps that improve this character and its game feel.


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Switch to full-screen and click on screen to lock and hide cursor. Use Escape to quit full-screen mode and unlock cursor.

Control:

  • WASD or left joystick to move
  • Mouse or right joystick to turn camera
  • Space or down button to jump (and double jump)
  • Left click or left button to dash
  • Enter for full-screen mode

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The main goal of this project is to create playable character and understand how to make something juicy. For example: just moving have to be enjoyable.

To do list:

  • Base action character (move, jump, dash)
  • Add main camera
  • Avoid character is stuck in the wall
  • Add dash camera
  • Weightless character during dash
  • Lock and hide cursor
  • Min velocity impact to cancel dash
  • Force dash character direction
  • Finish character model in blender
  • Character skinning in blender (bones & blend shapes)
  • Implement character in unity
  • Make character animation test directly in unity
  • Add all player UI directly on the character




22 000 tris on character (WIP)

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Tell me if you have questions, suggestion or you just want to report bug.

Made with love and flowers by:

Simon Giraud - @Labelpastek

Development log

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